Legend of zelda: tears of the kingdom
Description
For this project, I challenged myself to rebuild the game’s inventory system in one week.
I handled both the research and the implementation. My goal was also to experiment with optimization and create game-ready assets without external plugins.
Project Breakdown
1 week
Created using Unreal Engine 5
Focusing on UI intergation
Tasks:
Design & Implementation
Motion
Debug
Intentions
Personal challenge
For this project, I was eager to improve my skills in implementing user interfaces on Unreal.
I chose this inventory for several reasons. First, I love the Zelda series, but I was also interested in the navigation and organization between the different panels, which was a real challenge for me.
For resources, I used elements from the game. For those I couldn't find, I created them myself, drawing as much inspiration as possible from the original.
Comparison
Design TechniCS
Text animation
When the game is paused, all timers are also paused, so I had to find an alternative way to display the text letter by letter.
The tick in widget is not affected by game paused, so I build a system to display character on each frame.
Icon Scale
I mad this to avoid icons to stretch in the menus
Navigation
For the navigation, I made all by myself without plugins.
I challenge myself to create an index logic for tabs and buttons.






