Legend of zelda: tears of the kingdom

Inventory Rebuild

Inventory Rebuild

Description

For this project, I challenged myself to rebuild the game’s inventory system in one week.

I handled both the research and the implementation. My goal was also to experiment with optimization and create game-ready assets without external plugins.

Project Breakdown

  • 1 week

  • Created using Unreal Engine 5

  • Focusing on UI intergation

  • Tasks:

    • Design & Implementation

    • Motion

    • Debug

Intentions

Personal challenge

For this project, I was eager to improve my skills in implementing user interfaces on Unreal.

I chose this inventory for several reasons. First, I love the Zelda series, but I was also interested in the navigation and organization between the different panels, which was a real challenge for me.

For resources, I used elements from the game. For those I couldn't find, I created them myself, drawing as much inspiration as possible from the original.

Comparison

Design TechniCS

Text animation

When the game is paused, all timers are also paused, so I had to find an alternative way to display the text letter by letter.

The tick in widget is not affected by game paused, so I build a system to display character on each frame.

Icon Scale

I mad this to avoid icons to stretch in the menus

Navigation

For the navigation, I made all by myself without plugins.

I challenge myself to create an index logic for tabs and buttons.

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