Racing Concept
Description
I was challenge to create a road map summary of the center of San Antonio and make 2 races with it.
There was some constraints: the size of the map, 4 road types, the city needed 4 enter/exit and I could use 60 intersections maximal.
With it I had to highlight 3 areas as a designer and think about the artistic .
Project Breakdown
1 Week
Focusing on creating 2 races type
Tasks:
Concept
Tool

The goal of this race is to offer a moderate level of difficulty with a balanced progression of challenges, to ease up the intensity toward the end, and to provide a final surge at the finish line.
Given the nature of the course, the road will change frequently, and the race will feature many sharp turns. With 28 riders on the course, the need to anticipate the race increases; it’s easy to get blocked on narrower sections of the road.
Total race distance : 9 km (9000 m)
Average speed : 180 km/h (50 m/s)
Race time : 3 minutes (180 s)
First Reference: the Torch of Friendship, a roundabout that can serve as both an obstacle and a micro/meso-scale landmark
Second Reference: St. Mary’s parking lot, a final shortcut before the finish line with a narrow entrance and exit, which may encourage the player to take a risk and shave a few seconds off the total time.


The goal of this track is to offer an easy yet challenging lap. It is designed to be accessible to new players by avoiding overly tight turns.
Total race distance : 3 km (3000 m)
Average speed : 180 km/h (50 m/s)
Race time : 4 minutes (1 minute | 60 seconds per tour)
First example: The Fiesta de San Antonio creates a festive atmosphere, closes off certain streets, and narrows others as the parade forces drivers to take sharp turns.
Second example: The San Antonio Night Parade offers a colorful race. The lights can serve as signs and help players anticipate turns, in addition to a map.


Design technics
Tool
To support my work, I made a tool on Google Sheet that help to know the actual duration of the race, and have an estimation of the difficulty.
I just had to enter the number of segment I used and I get the remaining time and segments.


Segments
I use a Vectoring tool to create my layout. I create 4 segments length. With it I can easily mesure the race duration and make iteration more efficient.
I create 4 segments and each of them represent a precise timing using an average speed value:
300m - 6s
150m - 3s
75m - 1.5s
30m - 0.6s
Risk Reward
I wanted to create some shortcut with parking area or roadworks, using narrow spaces.
These paths require more skills but, it can offer some seconds to the player.



