God Of War Ragnarok Custom DLC

God Of War Ragnarok Custom DLC

A Faye Story

A Faye Story

DESCRIPTION

During my last year at Game Sup, we were challenge to make a Game Prototype during 3 weeks. For this exercise, we choose to make custom level for the game God Of War Ragnarok.

I was in charge of the level of the DLC called "A Faye Story". In this level we incarn Faye during a deer hunt session where we have to track the deer and use the ice power of Faye to progress in the level.

CONTEXT

God of War Ragnarok is an Action-Adventure. The level design is Designed with a pattern that altern between New Mechanic.

ROLE

I analysed the Level Design of God of War Ragnarok

I made the Documentation and the Layout of the level

I made the Level Blouckout according to the documentation

I organised Playstests and made changes according to the Feedbacks

GAME GENRE

Action-Adventure

DURATION

3 Weeks

TEAM

3 peoples

INTENTIONS

I planned to create a level following the pacing that Santa Monica studio create the level design experience in the God of War series for their last games.

Moodboard

My objectives was to create a transition between an automn forest and a cave, the ambiance go from brown yellow to a blue cave.

MOLECULAR

I tried to make a level where the start is the end but without "go back" pacing.

LEVEL ELEMENTS

I tried to exploit some of the original level elements like the marks that lead the player where he can climb, a new feature: the cryokinesis that let the player build an ice bridge and destructive elements.


CREDITS

GAME DESIGNER

BOURRACHOT Quentin

PRODUCER

BOURRACHOT Quentin

PRODUCER

CANTORE Charlotte

SYSTEM DESIGNER

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